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Tutorial=>Comenzi consola

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BabirusaMesaj
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Mesaje Mesaje : 98
Varsta Varsta : 29
Localizare Localizare : Bacau

Tutorial=>Comenzi consola  Empty
MesajSubiect: Tutorial=>Comenzi consola Tutorial=>Comenzi consola  Icon_minitimeDum Feb 09, 2014 10:47 pm

Command / Variable name Who's using it Main Category Description 
_snd_mixahead 0.100 client audio sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards 
_vid_default_mode 0 client video sets default video mode (screen resolution) 
_vid_default_mode_win 3 client video sets default windowed video mode (screen resolutoin) 
_vid_wait_override 0 client video sets video wait override 
_windowed_mouse 0 client player enables mouse in windowed mode 
+attack client player primary fire 
+attack2 client player secondary fire - *see special 
+back client player move backwards 
+camdistance client chase cam moves chase cam perspective away from player - *works only if thirdperson is activated 
+camin client chase cam moves chase cam forward - *works only if thirdperson is activated 
+cammousemove client chase cam moves chase with mouse - *works only if thirdperson is activated 
+camout client chase cam moves chase cam backward - *works only if thirdperson is activated 
+campitchdown client chase cam decreases chase cam pitch to look down - *works only if thirdperson is activated 
+campitchup client chase cam increases chase cam pitch to look up - *works only if thirdperson is activated 
+camyawleft client chase cam tilts chase cam left - *works only if thirdperson is activated 
+camyawright client chase cam tilts chase cam right - *works only if thirdperson is activated 
+det20 client player sets detpack with 20 second timer - *demo class only 
+det5 client player sets detpack with 5 second timer - *demo class only 
+det50 client player sets detpack with 50 second timer - *demo class only 
+duck client player crouches 
+forward client player moves forward 
+ip xxx.xxx.xxx.xxx sets ip address 
+jlook client joystick enables joystick to look around 
+jump client player jumps 
+klook client player enables the keyboard to look around 
+left client player strafes left 
+lookdown client player looks down 
+lookup client player looks up 
+mlook client mouse enables mouse to look around 
+movedown client player moves player down - *climbing down a ladder, swimming down 
+moveleft client player strafes left 
+moveright client player strafes right 
+moveup client player moves player up - *climbing up a ladder, swimming up 
+reload client player reloads current weapon 
+right client player strafes right 
+showscores client player shows player scores and pings 
+speed client player forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled 
+strafe client player strafe modifier - while this is held down, use direction keys to strafe in different directions 
+use client player uses an item- such as a button, machine gun, etc. 
addip server server admin adds an ip address to the filterban list - * use 0 minutes to make the addition permanent 
alias "cmd1; cmd2" client player binds commands together in an alias to perform mutiple tasks at the hit of one button 
allowupload client uploading/ downloading toggles the uploading of local decals and models to the server on/off 
ambient_fade 100 client audio sets the distance at which ambient sounds fade away 
ambient_level 0.300 client audio sets the sound level for ambient sounds 
appenddemo client demo records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem 
autosave client player enables autosave feature 
banid server server admin bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only 
banid kick server server admin bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only 
bgetmod client player requests batch mod status 
bgetsv client player requests batch server list 
bgmbuffer 4096 client audio sets the CD audio buffer size 
bgmvolume 0 client audio toggles CD audio on/off- * 1 is 'on', 0 is 'off' 
bind client player combines a with a command or alias 
bottomcolor 6 client player sets the bottom color of the player model 
brightness 1 client video enables glare reduction - *the higher the value, the brighter it gets 
build client player displays the build menu to choose from sentry or dispenser - *engineer class only 
c_maxdistance 200 client chase cam sets the maximum distance of the chase cam 
c_maxpitch 90 client chase cam sets the maximum pitch of the chase cam 
c_maxyaw 135 client chase cam sets the maximum yaw of the chase cam 
c_minidistance 30 client chase cam sets the minimum distance of the chase cam 
c_minpitch 0 client chase cam sets the minimum pitch of the chase cam 
c_minyaw -135 client chase cam sets the minimum yaw of the chase cam 
cam_command 0 client chase cam toggles chase cam commands on/off - * 1 is 'on', 0 is 'off' 
cam_contain 0 client chase cam toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off' 
cam_idealdist 64 client chase cam sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated 
cam_idealpitch 0 client chase cam sets the preferred pitch for the chase cam - *works only if thirdperson is activated 
cam_idealyaw 90 client chase cam sets the preferred yaw for the chase cam - *works only if thirdperson is activated 
cam_snapto 0 client chase cam sets the preferred snap interval for the chase cam - *works only if thirdperson is activated 
cancelselect client player cancels selection 
cd client audio controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16 
centerview client player centers the players view 
changeclass client player displays the change class menu 
changelevel client/server server admin changes the map and maintains client connections 
changelevel2 client/server server admin continues the current game on a new map 
changeteam client player displays the team change menu 
chase_back 100 client chase cam sets the preferred chase cam distance from the player when backing up 
chase_right 0 client chase cam sets the preferred offset to the side for the chase cam 
chase_up 16 client chase cam sets the preferred offset up for the chase cam 
cl_adaptive client player displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS) 
cl_allow_download 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' 
cl_allow_upload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' 
cl_allowdownload 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' 
cl_allowupload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' 
cl_anglespeedkey 0.670 client player sets the speed that the direction keys change the view angle 
cl_appendmixed 0 client audio toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off' 
cl_backspeed 400 client player sets the backup speed of a player - number can only go as fast as a particular server allows 
cl_bitcounts client player shows list of bits received for each player, with delta values 
cl_bob 0.010 client player sets the amount that the view bobs while the player is running 
cl_bobcycle 0.800 client player sets how frequently the view of a player bobs while running 
cl_bobup 0.500 client player sets the amount that the view of a player bobs while running 
cl_download_ingame 0 client uploading/ downloading toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off' 
cl_download_max 0 client uploading/ downloading sets the maximum number of files downloaded from a server 
cl_downloadinterval 1 client uploading/ downloading sets the minimum time in between downloads from a server 
cl_forwardspeed 400 client player sets the forward speed of a player - *can only go as fast as the server allows 
cl_gaitestimation 1 client player enables estimated player stepping motion 
cl_gg 0 client player toggles game gauge mode - * 1 is 'on', 0 is 'off' 
cl_himodels client player toggles higer quality player models - * 1 is 'on', 0 is 'off' 
cl_messages client player shows server messages 
cl_movespeedkey 0.300 client player sets movement speed for keyboard use 
cl_nodelta client player toggles delta compression - * 1 is 'on', 0 is 'off' 
cl_nopred 0 client player toggles client-side prediction - * 1 is 'on', 0 is 'off' 
cl_pitchdown client player sets the maximum angle to look down - *default is 89 
cl_pitchspeed 225 client player sets the speed at which the pitch changes 
cl_pitchup client player sets the maximum angle to look up - *default is 89 
cl_pred_fraction 0.5 client player sets the client-side prediction faction - *closer to 1.0 is more prediction 
cl_pred_link 1 client player sets the client-side prediction link value 
cl_pred_maxtime 255 client player sets the maximum client-side prediction time 
cl_predict_players 1 client player toggles prediction of other players - * 1 is 'on', 0 is 'off' 
cl_print_custom client player displays loaded custom .wad files or decals 
cl_resend 3 client player sets the resend count 
cl_rollangle 2 client video sets the view tilt angle for roll motion 
cl_rollspeed 200 client video sets the view tilt speed 
cl_shownet 0 client player toggles the display of network packet numbers - * 1 is 'on', 0 is 'off' 
cl_showsizes 0 client player toggles the display of network packet size graph - * 1 is 'on', 0 is 'off' 
cl_sidespeed 400 client player sets the strafing speed of a player 
cl_skycolor_b 0 client video sets the blue component of the sky color 
cl_skycolor_g 0 client video sets the green component of the sky color 
cl_skycolor_r 0 client video sets the red component of the sky color 
cl_skyname client video sets the sky pattern - * such as 'cl_skyname desert' 
cl_skyvec_x 0 client video sets the sky pattern position x-coordinate 
cl_skyvec_y 0 client video sets the sky pattern position y-coordinate 
cl_skyvec_z 0 client video sets the sky pattern position z-coordinate 
cl_slist 10 client player sets the number of servers in the serverlist 
cl_solid_players 1 client player toggles solid player models - * 1 is 'on', 0 is 'off' 
cl_timeout 305 sets the inactivity time brfore a client times out 
cl_upload_max 0 sets the maximum number of files a client can upload to a server 
cl_upspeed 320 client player sets the speed of a player when he climbs up 
cl_usr client player displays user HUD information 
cl_view client player displays list of current on-screen entities 
cl_waterdist 4 client player sets the underwater distance 
cl_yawspeed 210 client player sets the turning speed - * only will go as fast as a server allows 
clear client player clears the console screen 
clearlist client player clears the server list 
clientport 27005 client player sets the port that the client will use to connect to a server 
cmd client player can use this in conjunction with a command 
cmdlist client/server all lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile 
con_notifytime 4 sets client notification time 
connect client player connects to a server with the used ip address 
contimes shows n overlay lines - * n = 4 to 64 
coop 0 toggles cooperatice play mode - * 1 is 'on', 0 is 'off' 
crc displays the crc value for the map at maps\.bsp 
crosshair 0 client player toggles the crosshair on/off - * 1 is 'on', 0 is 'off' 
customrsrclist issues a resource request 
cvarlist client/server all lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename 
d_spriteskip 
dc 0 client player toggles the display of the class briefings - * 1 is 'on', 0 is 'off' 
deathmatch 0 toggles deathmatch mode - * 1 is 'on', 0 is 'off' 
decalfrequency server server admin sets how frequently players can display their logo - * default is 30 
default_fov 90 client player sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view 
demos client demo runs a loop of demos set with startdemos 
detdispenser client player remotely detonates ammo dispenser - * engineer class only 
developer 0 mod authors developers toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off' 
discard client player drops unusable ammo 
disconnect client player disconnects a player from a server 
displaysoundlist 0 client audio toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off' 
download client uploading/ downloading begins downloading files from a server - * only if 'cl_download_ingame' is set to 1 
dropclient server disconnects a client from a server 
echo "message" client player echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully 
edgefriction 2 sets the amount of friction between players and objects 
enableconsole client player enables the console screen 
endmovie client player ends a currently ongoing movie 
entities mod authors developers lists currently loaded entities 
envmap creates the 6 .bmp images for sky boxes from the player's current position 
escape client player acts as key by hiding the console and cancelling selections 
exec client/server all executes a script of .cfg file 
exit client/server all closes a game or dedicated server program to windows without confirmation 
fakelag 0 client player simulates lag - * the higher the number, the more simulated lag 
fakeloss 0 client player simulates packet loss - * the higher the value, the more simulated packet loss 
feign client player fake death - * spy class only 
filterban 0 server server admin toggles ip banning - * 1 is 'on', 0 is 'off' 
firstperson client player enables first person viewing of the game 
flaginfo client player displays flag status 
flush flushes the memory and reloads the map 
fly 
force_centerview client player forces the player's view to look straight ahead 
fps_lan 31 client player sets the maximum framerate on a LAN game 
fps_modem 31 client player sets the maximum framerate in an internet game 
fps_single 80 client player sets the maximum framerate in a single playergame 
fullinfo displays user information 
fullserverinfo displays server information 
gamma 3 client video sets the gamma level 
getcertificate client player gets certificate from WON 
getsv client player lists each server's ip address and the total number of servers 
gg client demo runs the game gauge benchmark using - * 'cl_gg' must be set to 1 
gl_affinemodels 0 client video 
gl_alphamin 0.250 client video sets the minimum alpha blending level 
gl_clear 0 client video toggles visual quality - * cracks between textures show when set to 1 
gl_cull 1 client video toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps 
gl_d3dflip 0 client video toggles reversed rendering order for D3D 
gl_dither 1 client video toggles dithering - * 1 is 'on', 0 is 'off' 
gl_dump client video lists the data for the video card: vendor, renderer, version, and extensions used 
gl_flipmatrix 0 client video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' 
gl_keeptjunctions 0 client video toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps 
gl_lightholes 0 client video toggles light holes - * 1 is 'on', 0 is 'off' 
gl_log client video writes graphic debug messages to  
gl_max_size 256 client video sets the maximum texture size 
gl_monolights 0 client video toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only 
gl_nobind 0 client video toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off' 
gl_overbright 0 client video toggles maximum brightness mode - * 1 is 'on', 0 is 'off' 
gl_palette_tex 0 client video toggles paletted textures - * 1 is 'on', 0 is 'off' 
gl_picmip 0 client video sets the rendering quality - * higher the number is faster but lower quality 
gl_playermip 0 client video sets the player rendering quality - * higher the number is faster but lower quality 
gl_polyoffset 4 client video sets the polygon offset - try out different values for texture flickering problems 
gl_reporttjunctions 0 client video toggles writing T-junction reporting to the console 
gl_round_down 3 client video sets the texture rounding down value - * higher the number faster but lower quality 
gl_smoothmodels 0 client video toggles model smoothing - * 1 is 'on', 0 is 'off' 
gl_spriteblend 0 client video toggles blending sprite graphics - * 1 is 'on', 0 is 'off' 
gl_texels client video reports the number of texels uploaded to the video card 
gl_texsort 0 client video toggles a texel sort - * 1 is 'on', 0 is 'off' 
gl_texturemode [type] client video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) 
gl_wateramp 0.300 client video 
gl_zmax 4096 client video sets the maximum size for the Z-Buffer 
gl_ztrick 1 client video toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' 
god client player god mode makes player invincible - * 'sv_cheats' must be set to 1 
graphheight 64 client player sets the height of the r_netgraph display 
graphhigh 512 client player sets the maximum value of the r_netgraph display 
graphmean 1 client player sets the mean value of the r_netgraph display 
graphmedian 128 client player sets the median value of the r_netgraph display 
heartbeat server server admin sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available 
hideconsole client player hides the console 
hisound 1 client audio toggles high-quality sound - * 1=22kHz, 0=11kHz 
host_framerate 0 server server admin sets the speed that the host/server interacts with the game 
host_killtime 0 sets a time delay before killing the server 
hostname server server admin sets the server hostname 
hostport 27015 server server admin sets connection port for the server 
hpkextract [all|1 idx] mod authors developers extracts files from hpk file - * opts = [all | single index] 
hpklist mod authors developers lists the files in  
hpkremove mod authors developers removes files from  
hpkval mod authors developers displays the checksum value for  
hud_centerid 0 client player toggles player ID display - * 1 is 'on', 0 is 'off' 
hud_deathnotice_time 6 client player sets how long death messages remain onscreen 
hud_drawhistory_time 5 client player sets how long HUD item icons remain onscreen 
hud_fastswitch 0 client player toggles fast weapon switching - * 1 is 'on', 0 is 'off' 
hud_saytext_time 5 client player sets how long chat messages remain onscreen 
impulse 100 client player enables flashlight 
impulse 101 gives all weapons and ammo - * 'sv_cheats' must be set to 1 
impulse 201 client player sprays logo decal 
info client/server player/ server admin lists info on a player 
interp client player enables frame interpolation 
invlast client player selects previous item in inventory 
invnext client player selects next item in inventory 
invprev client player selects previous item in inventory 
ip xxx.xxx.xxx.xxx sets ip address 
ip_clientport 0 client player sets the client port for a TCP/IP game 
ip_hostport 0 server server admin sets the server port for a TCP/IP game 
ipx_clientport 0 client player sets the client port for an IPX game 
ipx_serverport 0 server server admin sets the server port for an IPX game 
joyadvanced 0 client joystick These do joystick things - who the hell uses joysticks for FPSes anyway¿!¿ happy 
joyadvancedupdate client joystick 
joyadvaxisr 0 client joystick 
joyadvaxisv 0 client joystick 
joyadvaxisx 0 client joystick 
joyadvaxisy 0 client joystick 
joyadvaxisz 0 client joystick 
joyforwardsensitivity -1 client joystick 
joyforwardthreshold 0.150 client joystick 
joyname 0 client joystick 
joypitchsensitivity 1 client joystick 
joypitchthreshold 0.150 client joystick 
joysidesensitivity -1 client joystick 
joysidethreshold 0.150 client joystick 
joystick 0 client joystick 
joywwhack1 0 client joystick 
joywwhack2 0 client joystick 
joyyawsensitivity -1 client joystick 
joyyawthreshold 0.150 client joystick 
keys server server admin shows the CD key info 
kick server server admin kicks a player from a server using their name 
kick # server server admin kicks a player from a server using their id keys # - get this # from using the "keys" command 
kick # server server admin kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only 
kill client player player suicides to respawn again 
killserver server server admin shuts down the server 
lambert 1.500 
lcd_x 0 may have something to do with lcd display monitors 
lcd_yaw 0 may have something to do with lcd display monitors 
lightgamma 2.500 client video sets the lighting gamma value 
list client player lists local servers found after using the 'slist' commands 
listdemo client demo lists information about  
listid server server admin lists the uniqueid's in the banlist 
listip server server admin lists the ip addresses in the filterban list 
load client player loads a saved game 
loadas8bit 0 client audio toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' 
localinfo client player shows local settings 
log on 
log off server server admin toggles logging 
logaddress server server admin sets the address for logfile when logging to a remote machine 
logos lists decals 
lookspring 0 client mouse toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off' 
lookstrafe 0 client mouse toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' 
lservercfgfile server server admin sets the listen server config file - default is listenserver.cfg 
m_filter 0 client mouse toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' 
m_forward client mouse sets the mouse forward speed sensitivity multiplier 
m_pitch 0.022 client mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook 
m_side 0.800 client mouse sets the mouse strafing speed sensitivity multiplier 
m_yaw 0.022 client mouse sets the yaw speed sensitivity multiplier 
map client/server server admin changes the map running on server and disconnects currently connected players 
mapcyclefile 0 server server admin specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt' 
maps server server admin lists maps containing  
maxplayers 16 server server admin sets maximum number of clients allowed on a server 
mcache lists modem cache contents 
menuselect client player selects item from a menu 
messagemode client player displays to all other players on a server 
messagemode2 client player displays to only other players on same team 
model client player changes current player model to  
motd client player displays the Message Of The Day from the server's motd.txt file 
motd_display_time 8 server server admin sets the amount of time that the motd will remain displayed on players' screens 
mp_autocrosshair 0 server server admin toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off' 
mp_decals 300 server server admin sets the maximum number of decals to be displayed at a time 
mp_falldamage 0 server server admin toggles realistic fall damage - * 1 is 'on', 0 is 'off' 
mp_flashlight 0 server server admin toggles use of flashlight for clients - * 1 is 'on', 0 is 'off' 
mp_footsteps 0 server server admin toggles footstep sounds - * 1 is 'on', 0 is 'off' 
mp_forcerespawn 0 server server admin toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off' 
mp_fraglimit 40 server server admin sets number of frags that changes maps when reached 
mp_friendlyfire 0 server server admin toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off' 
mp_logecho 0 server server admin toggles logging of echo commands - * 1 is 'on', 0 is 'off' 
mp_logfile 0 server server admin toggles logging during multiplayer games - * 1 is 'on', 0 is 'off' 

mp_teamlist  
server server admin sets the teamnames and models used for the teams in teamplay mode 
mp_teamplay 21 server server admin set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions 
mp_timelimit 25 server server admin sets the time in minutes between map changes 
mp_weaponstay 0 server server admin toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off' 
name client player used to change a player's name 
netbad simulates a bad network connection 
netchokeloop 0 
netmax displays maximum packets and game packets 
netusage 0 client player toggles a network usage graph - * 1 is 'on', 0 is 'off' 
new client player begins a new singleplayer game 
nextdl client player downloads next file 
noclip 0 client player if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 
nosound 0 client audio toggles sound - * 1 is 'on', 0 is 'off' 
notarget 0 client player makes players ignore you - * 'sv_cheats' must be set to 1 
notify 
password server server admin sets private server password 
path server server admin displays current search path 
pausable 0 server server admin toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off' 
pause client player pauses a game 
ping server server admin displays pings of all clients 
pingservers client player displays pings of servers in the serverlist 
pingsv client player pings a server at  
play client audio plays a .wav designated by  
playdemo client demo plays .dem at normal speed 
playvol 9 client demo sets demo playback volume 
pm_nostucktouch 0 
pm_nostudio 0 
pm_pushfix 0 
pm_worldonly 0 
pointfile loads maps\.pts 
port 27015 server server admin sets the defualt server connection port 
precache 0 client player toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off' 
prespawn client player 
primegren1 client player primes grenade type 1 
primegren2 client player primes grenade type 2 
protocol 
ptrack 
pushlatency -100 client player set this number to the inverse of your ping to help latency 
quit client/server all exits to windows without confirmation 
r_decals 250 client player sets the maximum number of decals 
r_drawadaptive 0 
r_drawentities 0 client player toggles drawing player models and sprites - * 1 is 'on', 0 is 'off' 
r_drawviewmodel 0 client player toggles drawing player weapon model - * 1 is 'on', 0 is 'off' 
r_dynamic 0 client video toggles dynamic lighting - * 1 is 'on', 0 is 'off' 
r_fullbright client player toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off' 
r_glowshellfreq 2.2 
r_lightmap client developers software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights 
r_lightstyle